Implementasi Kode Visual Interaktif Scratch Untuk Meningkatkan Keterampilan Mengembangkan Animasi 2D

Khoirul Amin, Moh. Afif and , Sukirman, S.T., M.T. (2021) Implementasi Kode Visual Interaktif Scratch Untuk Meningkatkan Keterampilan Mengembangkan Animasi 2D. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

The skill of developing 2D animation is a skill that must be mastered by students of Vocational Schools majoring in Multimedia, at SMK Batik 2 Surakarta. This 2D animation teaching and learning activity still uses Adobe Flash software which is now no longer supported by big companies such as Google and Apple. For this reason, simple software is needed according to the needs in developing animation, one of which is visual Scratch code. The method used in this research is quasi-experimental or quasi-experimental involving two different groups, namely the experimental and control groups. Learning in the experimental group was carried out using the interactive visual code Scrtach which was equipped with supporting modules and videos, while the control group used Adobe Flash. Before being used in the experimental class, the learning modules and videos have been validated by 2 material experts and 2 media experts. The material expert validation test obtained a score of 0.78 which means that the arena is valid according to Aiken V table, the reliability of Cronbach's alpha value is 0.910 which includes perfect reliability. While the media expert validation test obtained a score of 0.79 which means that the arena is valid according to Aiken V table, the reliability of Cronbach's alpha value is 0.882 which includes strong reliability. From the trials conducted on the control and experimental classes, there was an average difference between the results of the pretest and posttest. Thus, it can be concluded that there is an effect of using learning strategies in improving 2D animation making skills for 2D Animation subjects in class XI students of SMK Batik 2 Surakarta.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Learning media, 2D animation, Scratch
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: MOH. AFIF KHOIRUL AMIN
Date Deposited: 11 Aug 2021 09:08
Last Modified: 11 Aug 2021 09:08
URI: http://eprints.ums.ac.id/id/eprint/92719

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