Puspitasari, Oktaviana and -, Hernawan Sulistyanto S.T., M.T (2020) Pengembangan Media Pembelajaran Interaktif Mata Pelajaran Bahasa Jawa Untuk Pengenalan Nama Anak Binatang Kelas 2 di SD N Plumbungan 4. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
This study aims to select choose suitable learning media as an effort to overcome the problems faced so that the process of transferring material transfer process can run optimally, developing the feasibility of interactive media on Javanese subjects subject the name of the animal for elementary school and find out the results of comparison of learning methods with interactive learning media. The method used in this research is Research and Development (R&D) or commonly called research and development methods. The development model used is the 4D model (Define, Design , Develop, Desseminate). The software used is Construct 2. The subects in this study were students in grade 2 Of SD Negeri Plumbungan 4 with the material Name of the Animal. This mesdia is tested to determine the feasibility of validating the media expert, material expert, and student quesrionnaire assessment results. The results of the assesessment of the media experts get a percentage of eligibility with an average value of 80 whitch is classified as very feasible, validation of the material experts get an average value of 87.50 which is included in the very feasible category, and the assessment results form the student questionnaire get an average value of 77,13 with a decent category.
Item Type: | Karya ilmiah (Skripsi) |
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Uncontrolled Keywords: | construct 2, interactive learning media, the name of an animal child |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika |
Depositing User: | OKTAVIANA PUSPITASARI |
Date Deposited: | 09 Jan 2020 04:03 |
Last Modified: | 09 Jan 2020 04:03 |
URI: | http://eprints.ums.ac.id/id/eprint/79780 |
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