The Implementation of Fly High and Catch Me Game in Teaching Reading Activity for The Ninth Grade Students in SMP Islam Diponegoro Surakarta in The Academic Year 2018/2019

Khoirina, Dini and , Nur Hidayat, M.Pd. (2019) The Implementation of Fly High and Catch Me Game in Teaching Reading Activity for The Ninth Grade Students in SMP Islam Diponegoro Surakarta in The Academic Year 2018/2019. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

This research aimed to determine the result of the implementation of Fly High and Catch Me game in teaching reading activity. The procedure of Fly High and Catch Me game in teaching reading activity, the problems that the teacher faced from applying the game in teaching reading activity, the solutions that the teacher had to solve the problems, and the students’ responses towards the implementation of Fly High and Catch Me game in teaching reading activity. The method that was used in this research was descriptive qualitative, and the technique of collecting data was from interview and classroom observation. This research used the theory from Hadfield (1990) as the reference in finding and implementing the result of the implementation of Fly High and Catch Me game in teaching reading activity. The procedures of the implementation of using the game in teaching reading activity were; the students flew the paper airplane, the students translated and found the moral value of the story, the students presented the result in front of the classroom. The problems faced by the teacher from applying the game in teaching reading activity were; some of the students were being careless and dependent to their smart friends, some of the students only focused on their own text, and some of the students misused the teacher’s rules. The solutions that the teacher had to solve the problems that she faced in implementing the Fly High and Catch Me game in teaching reading activity were; the teacher divided the task in the problematic group, the teacher actively supervised and assisted the students during the game, the teacher motivated the students, and the teacher emphasized the students to find the moral value of the story in the text. The result of the study showed that all of the respondents gave very positive responses towards the implementation of the Fly High and Catch Me game in teaching reading activity.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Implementation, game, teaching reading
Subjects: X General Subject
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: DINI KHOIRINA
Date Deposited: 13 Aug 2019 07:08
Last Modified: 13 Aug 2019 07:12
URI: http://eprints.ums.ac.id/id/eprint/76044

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