Pengembangan Media Pembelajaran Berbasis Aplikasi Videoscribe Sparkol untuk Meningkatkan Kreativitas Belajar Siswa pada Mata Pelajaran Ekonomi Kelas X di SMK Batik 1 Surakarta

Setyawan, Rahmad Budi Nur and , Dr. Sabar Narimo, M.M., M.Pd (2018) Pengembangan Media Pembelajaran Berbasis Aplikasi Videoscribe Sparkol untuk Meningkatkan Kreativitas Belajar Siswa pada Mata Pelajaran Ekonomi Kelas X di SMK Batik 1 Surakarta. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (Naskah Publikasi)
1. NASKAH PUBLIKASI.pdf

Download (1MB)
[img] PDF (Halaman Depan)
2.HALAMAN DEPAN.pdf

Download (1MB)
[img] PDF (Bab I)
3.BAB I.pdf

Download (178kB)
[img] PDF (Bab II)
4.BAB II.pdf
Restricted to Repository staff only

Download (832kB)
[img] PDF (Bab III)
5.BAB III.pdf
Restricted to Repository staff only

Download (287kB)
[img] PDF (Bab IV)
6.BAB IV.pdf
Restricted to Repository staff only

Download (1MB)
[img] PDF (Bab V)
7.BAB V.pdf
Restricted to Repository staff only

Download (93kB)
[img] PDF (Daftar Pustaka)
8.DAFTAR PUSTAKA.pdf

Download (226kB)
[img] PDF (Lampiran)
9.LAMPIRAN.pdf
Restricted to Repository staff only

Download (2MB)
[img] PDF (Surat Pernyataan Publikasi Karya Ilmiah)
10. SURAT PERNYATAAN PUBLIKASI KARYA ILMIAH.pdf
Restricted to Repository staff only

Download (593kB)

Abstract

This research and development is carried out to produce a learning media product in the form of an interactive learning video that can be used to teach in economic subjects in Surakarta Batik Vocational School 1. This development research has the aim of knowing the level of learning media's vulnerability and enhancing student learning creativity in the use of instructional media based on the Sparkol Videoscribe application in the eyes of material economic learning, the main problems of the economy and economic system. This research is a type of research and development of R & D (Research and Development) with the development model used in this study using ADDIE (Analysis-Design-Development-Implementation-Evaluation) instructional desian model. The type of data used in this study is the type of quantitative and qualitative data. Quantitative data is data obtained from questionnaire questionnaire validation, while qualitative data is the score criteria outlined and in the form of comments and suggestions from experts and respondents regarding the use of learning media based on the Videoscribe Sparkol application. Data analysis techniques used in this study are qualitative descriptive. The results of this research and development are a learning media product in the form of interactive learning videos that contain material on basic economic issues and also evaluation questions. The results of the assessment of the degree of immersion of media experts amounted to 4.2 in the feasible category, from material experts at 4.4 in the very feasible category, from the subject of 4 product trials in the feasible category, and the assessment of the experimental test subjects was 4 , 2 is in the decent category. The results of the calculation of the value of student learning creativity before the use of instructional media was 87.07 while after the use of learning media rose to 100.4. Based on the results of assessment of students' creativity and learning creativity before and after the use of instructional media, it can be concluded that these learning media products can be used and can improve student learning creativity

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: learning media videoscribe sparkol, economy, learning media, creativity learning
Subjects: H Social Sciences > HF Commerce > HF5601 Accounting
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Akuntansi
Depositing User: RAHMAD BUDI NUR SETYAWAN
Date Deposited: 26 Oct 2018 02:38
Last Modified: 26 Oct 2018 02:38
URI: http://eprints.ums.ac.id/id/eprint/67735

Actions (login required)

View Item View Item