Karakter Peduli Sosial Remaja Pemain Game Online (Studi Kasus Remaja Desa Wonorejo Kecamatan Polokarto Kabupaten Sukoharjo)

Qadir, Ma'ruf Abdul and -, Dra. Sri Arfiah, SH, M.Pd (2018) Karakter Peduli Sosial Remaja Pemain Game Online (Studi Kasus Remaja Desa Wonorejo Kecamatan Polokarto Kabupaten Sukoharjo). Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

This study aims to describe the implementation of social caring character in teenagers of online game players, constraints faced, and solutions to overcome obstacles in the implementation of social caring character of teenagers Online Game Players on Teens in Wonorejo Village Kecamatan Polokarto Sukoharjo District The type of this research is qualitative descriptive research. Subjects in this study include Wonorejo Village Head, a teenager online game player in Wonorejo Village, a community in Wonorejo Village, Polokarto Sub-district, Sukoharjo District. Data collection techniques in this study using observation techniques, interviews (interview), and documentation. This research uses two kinds of triangulation that is triangulation of data source and triangulation technique or method of data collection. Data analysis techniques in this study using interactive data analysis techniques. The results of the study show that: 1) Implementation of social caring character in teenager Play game online in Wonorejo Village Kecamatan Polokarto Sukoharjo District, covering tolerance to others, listen to opinions from others, share with others, and help without asking reward . 2) The obstacles faced in the implementation of social caring character in online game teenager in Wonorejo village, Polokarto sub-district, Sukoharjo regency, including selfishness, insensitivity to others' feelings, individualistic nature, and the nature of sorting and choosing friends. 3) Solutions undertaken to overcome obstacles in the implementation of social caring character of teenagers Online Game Players in Wonorejo Village Kecamatan Polokarto Sukoharjo District, including: provide guidance and advice, create good communication between players online games, provide examples to familiarize themselves to share with others online game players, and set an example to always be willing to help anyone in need

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Character social care, Youth, Online Game
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Kewarganegaraan
Depositing User: MA'RUF ABDUL QODIR
Date Deposited: 10 Jul 2018 09:12
Last Modified: 10 Jul 2018 09:12
URI: http://eprints.ums.ac.id/id/eprint/63196

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