The Implementation Of Quizizz Application As A Digital Learning Innovation At SMA Batik 2

Nugroho, Fauzan Adnan Cantona and , Mauly Halwat Hikmat, Ph. D (2025) The Implementation Of Quizizz Application As A Digital Learning Innovation At SMA Batik 2. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

This study aims to analyze the implementation of the Quizizz application as a digital learning innovation in English language instruction at SMA Batik 2 Surakarta. The research employs a qualitative approach, with data collected through observation, interviews, and documentation. The participant of the study are the teacher and students of class X-4 who utilize Quizizz as a supplementary learning tool. The results indicate that Quizizz is integrated into three stages of the learning process: the opening, core activity, and closing stages. Its implementation primarily occurs during the core activity phase, beginning with the teacher asking students to open a shared link via WhatsApp. The teacher then instructs the students to complete the Quizizz quiz diligently. Then, students are asked to write their final scores on the whiteboard for the teacher to monitor and evaluate the results. The use of Quizizz has been proven to enhance student motivation and engagement through gamification features such as scores, leaderboards, and immediate feedback. However, challenges include unstable internet connectivity and a lack of student discipline in completing assignments. Solutions implemented to address these issues include the use of personal internet connections by students, alternative browsers, and more flexible time management by the teacher. Overall, the implementation of Quizizz is considered effective in creating a more interactive, flexible, and enjoyable learning environment, although it still requires adequate infrastructural support. These findings are expected to serve as a reference for the development of improved digital learning strategies at the secondary education level in Indonesia.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Quizizz, digital learning, challenges, solutions, learning motivation
Subjects: E Education > Special aspects of education > English Language Education
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > S1 Pendidikan Bahasa Inggris
Depositing User: FAUZAN ADNAN CANTONA NUGROHO
Date Deposited: 14 Aug 2025 05:33
Last Modified: 14 Aug 2025 05:33
URI: http://eprints.ums.ac.id/id/eprint/137376

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