PENGEMBANGAN GAME EDUKASI UNTUK PENGENALAN SIMBOL FLOWCHART DAN FUNGSINYA BAGI SISWA SEKOLAH MENENGAH KEJURUAN

Muhammad, Farid and -, Sukirman, S.T, M.T (2021) PENGEMBANGAN GAME EDUKASI UNTUK PENGENALAN SIMBOL FLOWCHART DAN FUNGSINYA BAGI SISWA SEKOLAH MENENGAH KEJURUAN. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Abstract Flowchart is a systematic presentation of the process and logic of information handling activities or graphical depiction of the steps and sequences of procedures of a program. Delivering flowchart symbols and their functions to students requires a unique approach to make it easier for students to learn. The problem is that the learning that has been done so far only uses videos, explanations using power point directly and coding programming so that students are less interested and do not understand the material presented. So the purpose of the research is to develop educational games to make it easier for students in learning basic programming to be more familiar with flowchart symbols using educational games for the introduction of flowchart symbols and their functions for Vocational High School students. The type of research used in this research is Research & Development, with the Waterfall development model. The waterfall method is useful in order to produce software with good and effective quality through 4 stages, namely requirements analysis, system design, implementation, and testing. This method has a small level of risk for software development that is quite long. This research has produced a product that is proven to help students become more familiar with flowchart symbols and their functions in flowchart material in basic programming lessons through trials on 30 students at SMKN 1 Pedan Klaten, with an average result on student questionnaires of 75,5 on a System Usability Scale. Which states 10 statements included in the Excellent And Acceptable category with Grade C and the reliability test states 10 valid statements. Keywords: Educational games, Flowcharts, 3D Games.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Educational games, Flowcharts, 3D Games.
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: FARID MUHAMMAD
Date Deposited: 16 Aug 2021 08:08
Last Modified: 16 Aug 2021 08:08
URI: http://eprints.ums.ac.id/id/eprint/93073

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