Putri, Reka Alfa Dwi and , Ahmad Chamsudin, S.T., M.Eng (2022) Pengembangan Media Pembelajaran Berbasis Game Edukasi Dengan Construct 2 Materi Operasi Bilangan Pecahan Untuk Kelas 6 SD. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
Mathematics is a worldwide science that underlies technological developments to date. The design in mathematics learning is abstract, meaning that mathematics learning emphasizes students to think quickly and accurately by incorporating the basic concepts of the material. At the time of the Covid-19 pandemic, all schools required distance learning processes, not all students were able to capture learning material that was only delivered through the WhatsApp application, and of the course, students would feel bored. So in this study, the researchers developed educational game-based learning media for elementary school grade 6 which includes materials, videos, and games. The method used in this research is R&D (Research and Development) with the ADDIE development model. The ultimate goal of this research is to improve student learning outcomes after using this educational game-based learning media.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | matematika, media pembelajaran, ADDIE |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika |
Depositing User: | REKA ALFA DWI PUTRI |
Date Deposited: | 24 Feb 2022 06:36 |
Last Modified: | 24 Feb 2022 06:36 |
URI: | http://eprints.ums.ac.id/id/eprint/98657 |
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