Narendra, Majid and , Fatah Yasin Al Irsyadi, ST., M.T. (2022) Game Edukasi Pengenalan Tokoh Pewayangan Untuk Kelas 4 Di Sd N 1 Polan. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
Manual learning methods often make students easily bored and do not pay attention to what is conveyed by the teacher. This makes students lazy to learn. Educational games can be an alternative learning media to restore students' interest in learning. The use of educational games in education and teaching continues to grow. This is because educational games have advantages in terms of visualization of real cases. Not only that, educational games also have a fast, interesting and useful form of teaching. This educational game for the introduction of puppet characters uses the GDLC method. This study aims to introduce students to wayang figures in Indonesia in a fun way and do not make students bored with interesting animations. This game was made using Construct 2 software. Testing this game using black box testing and paired sample t-test with 30 respondents. Based on the tests carried out, the results obtained t-count > t-table of 4.334 > 2.045 so that the conclusion has an influence in increasing student interest in learning so that this puppet game is feasible to be applied as a learning medium.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | construct 2, game edukasi, GDLC, wayang |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | MAJID NARENDRA |
Date Deposited: | 17 Jan 2022 06:36 |
Last Modified: | 17 Jan 2022 06:38 |
URI: | http://eprints.ums.ac.id/id/eprint/96625 |
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