Pengembangan Media Pembelajaran Jaringan Komputer Berbasis Multi Target Augmented Reality untuk Meningkatkan Pemahaman Siswa

Baretania, Ratna and , Arif Setiawan, S.Kom., M.Eng. (2021) Pengembangan Media Pembelajaran Jaringan Komputer Berbasis Multi Target Augmented Reality untuk Meningkatkan Pemahaman Siswa. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (Naskah Publikasi)
NASKAH PUBLIKASI.pdf

Download (914kB)
[img] PDF (Halaman Depan)
Halaman Depan.pdf
Restricted to Repository staff only

Download (895kB) | Request a copy
[img] PDF (BAB I)
BAB I.pdf
Restricted to Repository staff only

Download (139kB) | Request a copy
[img] PDF (Bab II)
BAB II.pdf
Restricted to Repository staff only

Download (446kB) | Request a copy
[img] PDF (Bab III)
BAB III.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[img] PDF (Bab IV)
BAB IV.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[img] PDF (Bab V)
BAB V.pdf
Restricted to Repository staff only

Download (110kB) | Request a copy
[img] PDF (Daftar Pustaka)
DAFTAR PUSTAKA.pdf

Download (130kB)
[img] PDF (Lampiran)
LAMPIRAN.pdf
Restricted to Repository staff only

Download (2MB) | Request a copy
[img] PDF (Surat Pernyataan Publikasi)
Surat Pernyataan Publikasi.pdf

Download (162kB)

Abstract

Learning media is a tool in the process of teaching and learning activities. This study aims to develop computer network learning media for students of Vocational High School (SMK) in the field of Computer and Network Technology study. The research method used is R & D (Research and Development) using the BLI (Blended Learning Interactive) development model. The development of the learning media was made using Unity 3D and Vuforia software. In the process of developing this learning media, several trials were carried out on media experts and material experts, then research was carried out on class X TKJ students who were divided into 2 classes, namely, the experimental class and the control class. Then in the experimental class and control class, pre-test and post-test were carried out to determine the results of student learning scores. Expert tests were carried out on media experts and material experts, which consisted of 3 media experts and 1 material expert. Based on the results of the validation carried out by media experts and material experts on the developed product, it can be concluded that the product is feasible to be used as one of the learning media in SMK.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: augmented reality, topologi jaringan komputer, media pembelajaran, multitarget
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: RATNA BARETANIA
Date Deposited: 06 Dec 2021 02:31
Last Modified: 06 Dec 2021 02:35
URI: http://eprints.ums.ac.id/id/eprint/96074

Actions (login required)

View Item View Item