Rizki, Mochamad and , Hernawan Sulistyanto, S.T., M.T. (2021) Pengembangan Media Pembelajaran Pengenalan Kosakata Bahasa Inggris Berbasis Game Interaktif Untuk Meningkatkan Kemampuan Siswa Sekolah Dasar. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
Corona virus makes it difficult for students to expand their English vocabulary because they rarely use it and also rarely encounter the word in everyday life; this is the basis for research with the goals of(1) how to present vocabulary material for elementary school children in grade 2 that is aligned with the curriculum and packaged in an appealing manner. (2) Using software construct 2 to create games as a medium for learning English vocabulary. (3) Determining the product's suitability for use as a learning medium in grade 2 elementary school. The following are the methods that were used: Research and development (R&D) based on the 4D development model, which includes: Two media experts tested the feasibility of the media, two material experts tested the feasibility of the media, and 15 respondents from 2nd grade elementary school pupils were used as research participants. Learning media has been effectively constructed under the name LE-VOCA (Learning Vocabulary) and performs properly with English vocabulary content exhibited, according to the findings of this study. (3) With 78 percent of media testing, 96.3 percent of material testing, and 82.6 percent of students, the percentage of interpretation indicates that the media is suitable for usage.
Item Type: | Karya ilmiah (Skripsi) |
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Uncontrolled Keywords: | Digital Learning, Character Building, Construct 2 |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika |
Depositing User: | MOCHAMAD RIZKI |
Date Deposited: | 18 Nov 2021 02:02 |
Last Modified: | 18 Nov 2021 02:02 |
URI: | http://eprints.ums.ac.id/id/eprint/95856 |
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