Ma'arif, Syamsul and , Arif Setiawan, S.Kom., M.Eng. (2020) Media Pembelajaran Nyuwun Pirsa untuk Meningkatkan Hasil Belajar Bahasa Jawa Siswa Setingkat Sekolah Dasar. Skripsi thesis, Universitas Muhammadiyah Surakarta.
PDF (Naskah Publikasi)
NASKAH PUBLIKASI.pdf Download (1MB) |
|
PDF (Halaman Depan)
HALAMAN DEPAN.pdf Download (663kB) |
|
PDF (Bab I)
BAB I.pdf Download (111kB) |
|
PDF (Bab II)
BAB II.pdf Restricted to Repository staff only Download (227kB) | Request a copy |
|
PDF (Bab III)
BAB III.pdf Restricted to Repository staff only Download (978kB) | Request a copy |
|
PDF (Bab IV)
BAB IV.pdf Restricted to Repository staff only Download (1MB) | Request a copy |
|
PDF (Bab V)
BAB V.pdf Restricted to Repository staff only Download (41kB) | Request a copy |
|
PDF (Daftar Pustaka)
DAFTAR PUSTAKA.pdf Download (111kB) |
|
PDF (Lampiran)
LAMPIRAN.pdf Restricted to Repository staff only Download (2MB) | Request a copy |
|
PDF (Pernyataan Publikasi Ilmiah)
Surat Pernyataan Publikasi Ilmiah.pdf Restricted to Repository staff only Download (61kB) | Request a copy |
Abstract
The lack of innovation in the use of instructional media is one of the reasons students get low scores in Javanese language subjects so this research is designed to (1) develop learning media products for Javanese subjects with uploading base material that can run on the Android platform and desktop. (2) Testing the feasibility and effectiveness of video games, and (3) Determining the comparison of results between using conventional learning methods and using interactive multimedia. The method used is: Research and Development (R&D) using the ADDIE development model, as for the stages of development, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The data source involved two media experts to test the feasibility of the media, one material expert and a research subject of 25 respondents from Totosari Elementary School students by dividing 13 experimental group children and 12 control group children, for testing media usability and measuring the comparison of student learning outcomes. The results of this study are: (1) the development of instructional media for Javanese language subjects with uploading base material that can run on the Android and desktop platforms. (2) the feasibility and effectiveness test with the feasibility value of 87,7% and the effectiveness of 75.677% included in the very feasible and effective category. (3) Hypothesis test results show significant differences in student learning outcomes with a significance value of 0.00. The conclusion of this research is the learning media "Nyuwun Pirsa" is feasible, effective and influential in improving student learning outcomes in Javanese subjects.
Item Type: | Karya ilmiah (Skripsi) |
---|---|
Uncontrolled Keywords: | Game Edukasi, Media Pembelajaran, Bahasa Jawa, Construct 2 |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika |
Depositing User: | SYAMSUL MA'ARIF |
Date Deposited: | 08 Feb 2020 06:59 |
Last Modified: | 08 Feb 2020 06:59 |
URI: | http://eprints.ums.ac.id/id/eprint/80499 |
Actions (login required)
View Item |