Suluh Dumadi, Gadang and , Dr. Ir. Bana Handaga, MT (2019) Perancangan Pelatihan Soal-Soal Ujian Nasional Tingkat SD Berbasis Game. Skripsi thesis, Universitas Muhammadiyah Surakarta.
PDF (Naskah Publikasi)
naspub full.pdf Download (474kB) |
|
PDF (Halaman Depan)
HALAMAN DEPAN.pdf Download (353kB) |
|
PDF (Bab I)
BAB I.pdf Download (103kB) |
|
PDF (Bab II)
BAB II.pdf Restricted to Repository staff only Download (123kB) | Request a copy |
|
PDF (Bab III)
BAB III.pdf Restricted to Repository staff only Download (460kB) | Request a copy |
|
PDF (Bab IV)
BAB IV.pdf Restricted to Repository staff only Download (421kB) | Request a copy |
|
PDF (Bab V)
BAB V.pdf Restricted to Repository staff only Download (98kB) | Request a copy |
|
PDF (Daftar Pustaka)
DAFTAR PUSTAKA.pdf Download (165kB) |
|
PDF (Lampiran)
Lampiran.pdf Restricted to Repository staff only Download (14MB) | Request a copy |
|
PDF (Pernyataan Publikasi)
PERNYATAAN PUBLIKASI.pdf Restricted to Repository staff only Download (483kB) | Request a copy |
Abstract
The use of technology as a learning medium is a new breakthrough that is very effective because in the millennial era like now students tend to prefer playing smartphones and computers rather than reading books and learning, not only that various kinds of games both online games and offline games that develop are also interesting student attention so as to make students more closely with smartphones and computers. Educational games are one of the solutions offered as innovative learning media because they are in accordance with student preferences. The purpose of this study is to design an educational game to produce media in the form of training for UN questions (national exams) which can be accessed via smartphone or computer devices. The benefit of this research is to create media that is in line with the interests of students. The type of research used is research and development with the 4D development model, namely define (analysis of teaching materials, curriculum and users), design (product design), develop (development), and disseminate (trial). This research was conducted at SD Negeri 3 Pabelan, with grade 6 as the subject, through the results of the assessment game training questions on national exams conducted through questionnaire questionnaires filled out by students and experts showed that the training game national exam questions were very feasible to apply in school.
Item Type: | Karya ilmiah (Skripsi) |
---|---|
Uncontrolled Keywords: | Games, national exam questions (national exams), smartphone, and computer. |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika |
Depositing User: | GADANG SULUH DUMADI |
Date Deposited: | 19 Nov 2019 01:31 |
Last Modified: | 19 Nov 2019 01:31 |
URI: | http://eprints.ums.ac.id/id/eprint/78996 |
Actions (login required)
View Item |