Pengembangan Media Pembelajaran Kartu Pintar Berbasis Android untuk Pengenalan Shalat Fardhu di Sekolah Dasar

Desvitasari, Devi and , Prof. Dr. Sutama, M.Pd (2019) Pengembangan Media Pembelajaran Kartu Pintar Berbasis Android untuk Pengenalan Shalat Fardhu di Sekolah Dasar. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (Naskah Publikasi)
NASKAH PUBLIKASI.pdf

Download (461kB)
[img] PDF (Halaman Depan)
HALAMAN DEPAN.pdf

Download (398kB)
[img] PDF (Bab I)
BAB I.pdf

Download (159kB)
[img] PDF (Bab II)
BAB II.pdf
Restricted to Repository staff only

Download (265kB) | Request a copy
[img] PDF (Bab III)
BAB III.pdf
Restricted to Repository staff only

Download (431kB) | Request a copy
[img] PDF (Bab IV)
BAB IV .pdf
Restricted to Repository staff only

Download (435kB) | Request a copy
[img] PDF (Bab V)
BAB V.pdf
Restricted to Repository staff only

Download (88kB) | Request a copy
[img] PDF (Daftar Pustaka)
DAFTAR PUSTAKA.pdf

Download (156kB)
[img] PDF (Lampiran)
Lampiran.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[img] PDF (Surat Pernyataan Publikasi)
SURAT PERNYATAAN PUBLIKASI.pdf
Restricted to Repository staff only

Download (145kB) | Request a copy

Abstract

The purpose of this study was to test the feasibility of an android-based learning media with Augmented Reality technology in learning fard prayer in elementary schools. The method used in this research is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects are Grade II students of SD Muhammadiyah 16 Surakarta. The results of this study obtained results from media experts with a percentage of eligibility of 89.06% included in the very feasible category, material experts with 94.44% results included in the very feasible category, then student trials with 86.14% results included in the very feasible category of student learning outcomes namely pre-test and post-test results obtained an increase of 22.89%.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: addie, augmented reality, learning method, shalat
Subjects: B Philosophy. Psychology. Religion > BP Islam. Bahaism. Theosophy, etc
L Education > LB Theory and practice of education > LB1501 Primary Education
T Technology > T Technology (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: DEVI DESVITASARI
Date Deposited: 18 Nov 2019 06:50
Last Modified: 18 Nov 2019 06:50
URI: http://eprints.ums.ac.id/id/eprint/78857

Actions (login required)

View Item View Item