Liyani, April and , Drs.Surtikanti, S.H., M.Pd (2019) Upaya Meningkatkan Kecerdasan Interpersonal Melalui Permainan Kooperatif pada Kelompok B di TK Desa Sraten 01 Tahun Ajaran 2018/2019. Skripsi thesis, Universitas Muhammadiyah Surakarta.
PDF (Naskah Publikasi)
NASPUB ASLI.pdf Download (727kB) |
|
PDF (Halaman Depan)
HALAMAN DEPAN 1.pdf Download (944kB) |
|
PDF (Bab I)
BAB I.pdf Download (305kB) |
|
PDF (Bab II)
BAB II.pdf Restricted to Repository staff only Download (358kB) | Request a copy |
|
PDF (Bab III)
BAB III.pdf Restricted to Repository staff only Download (724kB) | Request a copy |
|
PDF (Bab IV)
BAB IV.pdf Restricted to Repository staff only Download (642kB) | Request a copy |
|
PDF (Bab V)
BAB V.pdf Restricted to Repository staff only Download (291kB) | Request a copy |
|
PDF (Daftar Pustaka)
DAFTAR PUSTAKA.pdf Restricted to Repository staff only Download (186kB) | Request a copy |
|
PDF (Lampiran)
Lampiran 3.pdf Restricted to Repository staff only Download (3MB) | Request a copy |
|
PDF (Surat Pernyataan Publikasi)
Surat pernyataan Publikasi.pdf Restricted to Repository staff only Download (144kB) | Request a copy |
Abstract
This study aims to improve interpersonal intelligence through cooperative games. This study is a kind of classroom action research (CAR). The subjects of this study were group B children in early childrun’s education Sraten 01 Village District Gatak Sukoharjo Regency. This research is a type of classroom action research (CAR) involving 17 children in group B consisting of 9 boys and 8 girls in kindergarten Sraten Village 01 Kecmatan Gatak Sukoharjo Regency. The subjects of this study were group B children in TK Sraten 01 Village District Gatak Sukoharjo Regency. The steps of this study generally consist of four stages, namely: 1) Planning, 2) Implementation, 3) Observation, 4) Reflection. The four stages are carried out in 2 cycles. The method used to collect data in this study is observation and documentatio. The results of this study showed that in the pre-cycle the average score of cooperative intelligence is 42.85%. After doing the action in the first cycle there was an increase in the average score of children to 62.13%. To achieve the target of success, the second cycle was carried out with an increase of 83.27%.
Item Type: | Karya ilmiah (Skripsi) |
---|---|
Uncontrolled Keywords: | kecerdasan interpersonal, permainan kooperatif |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Anak Usia Dini |
Depositing User: | APRIL LIYANI |
Date Deposited: | 24 Jul 2019 07:41 |
Last Modified: | 24 Jul 2019 07:41 |
URI: | http://eprints.ums.ac.id/id/eprint/74636 |
Actions (login required)
View Item |