Game Edukasi Menyusun Dan Mempelajari Jaring-Jaring Makanan Dalam Suatu Ekosistem Untuk Anak Kelas V SD Negeri Mlilir 01 Bandungan

Jati, Ari Purnomo and , Fatah Yasin Al Irsyadi, ST., M.T. (2019) Game Edukasi Menyusun Dan Mempelajari Jaring-Jaring Makanan Dalam Suatu Ekosistem Untuk Anak Kelas V SD Negeri Mlilir 01 Bandungan. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (Pernyataan Publikasi Ilmiah)
SURAT PERNYATAAN PUBLIKASI.pdf

Download (130kB)
[img] PDF (Naskah Publikasi Ilmiah)
Naskah publikasi_ari purnomo jati_L200150116(finish).pdf

Download (1MB)

Abstract

Education in Indonesia, especially for elementary school children, is currently using the 2013 Curriculum, where each material has been grouped according to the theme of learning. The use of the 2013 Curriculum is effective and efficient but the teachers in delivering the materials to their students still use the old method. Especially when explaining the materials on learning food webs in an ecosystem, teachers must display some living beings with the whiteboard previously. It makes students quickly getting bored and lazy in paying attention to the teacher. Therefore, to handle with it, learning method using media educational game was created. Educational game arranging and learning food webs in an ecosystem made based on KTSP 2013 Curriculum SDN 01 Milir Bandungan. This study begins with an interview with class V teachers to find out what learning methods are used when delivering material about food webs in an ecosystem. The results of the interviews will be used to conceptualize educational games. The purpose of this study is to facilitate teachers in delivering learning materials so it is easy to understand, while the purpose for students is to increase interest in learning through media educational game. The making of the game using Software Construct 2. The result of this research is educational game that containing materials and games about learning food webs in the ecosystem. The concept and content of the materials in the game have been adjusted to the basic competencies of the 2013 Curriculum. This game can be played in desktop Windows-based with file extension (.njws) and smartphone mobile Android-based with file extension (.apk). Testing the application by showing the application to students and teachers in grade 5 to try the application directly then students and teachers fill out the questionnaire provided. Based on the results of the questionnaire it can be concluded that this application can facilitate the teacher in delivering material to his students more clearly and structured, and can facilitate students in understanding the learning material food webs in the ecosystem.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: construct 2, game edukasi, jaring-jaring makanan
Subjects: L Education > L Education (General)
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: ARI PURNOMO JATI
Date Deposited: 16 May 2019 03:08
Last Modified: 16 May 2019 03:08
URI: http://eprints.ums.ac.id/id/eprint/72957

Actions (login required)

View Item View Item