Kusuma, Osmosa Hefa Ridha and -, Dr. Wafrotur Rohmah, SE.,MM (2018) Penerapan Media Pembelajaran Ular Tangga Untuk Meningkatkan Keaktifan Pembelajaran Siswa pada Siswa Kelas X SMK Sudirman 1 Wonogiri. Skripsi thesis, Universitas Muhammadiyah Surakarta.
PDF (Naskah PUblikasi)
NASKAH PUBLIKASI r.pdf Download (722kB) |
|
PDF (Halaman Depan)
HALAMAN DEPAN.pdf Download (736kB) |
|
PDF (Bab I)
BAB 1.pdf Download (147kB) |
|
PDF (Bab II)
BAB 2.pdf Restricted to Repository staff only Download (200kB) | Request a copy |
|
PDF (Bab III)
BAB 3.pdf Restricted to Repository staff only Download (261kB) | Request a copy |
|
PDF (Bab IV)
BAB 4.pdf Restricted to Repository staff only Download (226kB) | Request a copy |
|
PDF (Bab V)
BAB 5.pdf Restricted to Repository staff only Download (91kB) | Request a copy |
|
PDF (Daftar Pustaka)
DAFPUS.pdf Download (161kB) |
|
PDF (Lampiran)
LAMPIRAN.pdf Restricted to Repository staff only Download (1MB) | Request a copy |
|
PDF (Pernyataan Publikasi)
PERNYATAAN PUBLIKASI.pdf Restricted to Repository staff only Download (492kB) | Request a copy |
Abstract
The purpose of this research is to know: Increased Student Activity by using learning of snake ladder. This type of research isqualitative. The population in this study are students of class X of Accounting skill program of SMK Sudirman 1 Wonogiri. Samples were taken from 4 students. Data obtained through interviews, observation, and documentation. The validity of the data in this study used triangulation of data sources and techniques.Data analysis techniques used are data collection, data reduction, data presentation, and then withdrawal conclusions(interactive models). The results showed that: 1) In the application of instructional media by using snake ladder learning media is more able to increase the activity in students when receiving the material in the lesson. 2) Activity of accounting learning by using game media of snake ladder more varied and not make the students become bored when receiving lesson. 3) By applying snake ladder media, students are more leverage in problem-solving involvement, in collaboration with their group mates, and training themselves in solving problems and problems they face.
Item Type: | Karya ilmiah (Skripsi) |
---|---|
Uncontrolled Keywords: | instructional media, snakes and ladders game, student activity. |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Ekonomi dan Bisnis > Akuntansi |
Depositing User: | OSMOSA HEFA RIDHA KUSUMA |
Date Deposited: | 13 Aug 2018 07:33 |
Last Modified: | 13 Aug 2018 07:33 |
URI: | http://eprints.ums.ac.id/id/eprint/66225 |
Actions (login required)
View Item |