Utami, Nurul Indah Putri and Adityarini, Ph.D., Hepy (2018) TEACHING VOCABULARY USING EMERGENCY VOCABULARY GAME: A CASE STUDY IN GAMA ENGLISH COURSE WONOGIRI. Skripsi thesis, MUHAMMADIYAH UNIVERSITY OF SURAKARTA.
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Abstract
ABSTRAK: Kosakata adalah elemen penting dalam belajar bahasa Inggris. Kosakata memiliki peran untuk membangun sebuah komunikasi. Belajar kosakata terkadang membuat siswa merasa bosan. Namun pengajaran kosakata menggunakan permainan dapat menjadi solusi untuk memperkaya kosakata siswa. Salah satu permainan untuk pengajaran kosakata yaitu emergency vocabulary game yang diterapkan di Gama English Course Wonogiri. Tujuan dari penelitian ini antara lain untuk:(1) mendeskripsikan pendapat siswa ketika emergency vocabulary game diterapkan,(2) mendeskripsikan pendapat guru ketika mengajar kosakata menggunakan emergency vocabulary game,(3) mendeskripsikan prosedur pelaksanaan emergency vocabulary game di dalam kelas. Penelitian ini merupakan penelitian kualitatif yang dilaksanakan pada Desember 2017 hingga Januari 2018. Sampel dari penelitian tersebut yaitu 11 siswa remaja level 7 sampai 9 di Gama English Course Wonogiri. Data dalam penelitian ini diperoleh melalui interview dengan 11 siswa remaja dan 2 guru bahasa Inggris. Penelitian tersebut juga menggunakan observasi sebagai cara untuk mengetahui prosedur pengajaran emergency vocabulary game. Data menunjukkan bahwa sebagian besar siswa memberikan pendapat yang positif, seperti: ‘seru’, ‘asik’, ‘bagus’, ‘lebih akrab dengan teman’, ‘membantu mengingat kata’, ‘menambah kosakata’ dan ‘menambah percaya diri’. Hanya sedikit dari mereka yang mengatakan bahwa emergency vocabulary game memiliki kekurangan seperti: ‘waktu menjawab yang terbatas’, ‘hukumannya kurang seru’, ‘permainannya terlalu mudah’. Selain itu para guru juga mengungkapkan beberapa kelebihan dan kekurangan dari permainan tersebut. Kelebihannya antara lain ‘efektif’, ‘unik’ dan ‘bagus’. Sementara kekurangannya seperti: ‘siswa yang pemalu sulit untuk berkembang’, ‘membutuhkan banyak waktu’ dan ‘membuat siswa lupa belajar materi’. Semua guru menggunakan emergency vocabulary game pada akhir proses belajar mengajar setelah siswa diberi materi. Menerapkan permainan pada akhir pembelajaran dapat mengurangi stres siswa. Kata kunci: kosakata, pengajaran kosakata, permainan, emergency vocabulary game, remaja. ABSTRACT: Vocabulary is crucial element in learning English. It has important role to build communication. Learning vocabulary somestimes makes the students feel bored. However, teaching vocabulary using game can be the solution to enrich students’ vocabulary. One of the game is emergency vocabulary game applied in Gama English Course Wonogiri. The objectives of this study were: (1) to describe the students’ views when emergency game is applied in the classroom, (2) to describe teachers’ views when teaching vocabulary using emergency vocabulary game, (3) to describe the procedure of teaching vocabulary using emergency vocabulary game in the classroom. This study was a qualitative research conducted from December 2017 until January 2018. The participants of this study were 11 adolescence students of Gama English Course in level 7 to 9. The data were collected by interviewing 11 students and 2 English teachers. This study also used observation to know the teaching procedures of emergency vocabulary game. The data showed that majority of the students’ views were positive, like: ‘exciting’, ‘fun’, ‘good, ‘be more familiar with friends’, ‘helps to memorize words’, ‘enrich vocabulary’ and ‘build self confidence’. Few of them said some weaknesses of this game were: ‘limited time to answer’, ‘the punishment is less challenging’ and ‘the game is too easy’. In addition, teachers also revealed some advantages and disadvantages. The advantages of the game were ‘effective’, ‘unique’ and ‘good’. Meanwhile, the disadvantages were as follows: ‘shy students were difficult to interact’, ‘takes a lot of time’ and ‘making students forget to learn’. Both teacher used emergency vocabulary game at the end of teaching learning process after the students were given the materials. Using game at the end of learning can make the students have less stress. Keywords: vocabulary, teaching vocabulary, game, emergency vocabulary game, adolescence.
Item Type: | Karya ilmiah (Skripsi) |
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Uncontrolled Keywords: | Kata kunci: kosakata, pengajaran kosakata, permainan, emergency vocabulary game, remaja. Keywords: vocabulary, teaching vocabulary, game, emergency vocabulary game, adolescence. |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris |
Depositing User: | NURUL INDAH PUTRI UTAMI |
Date Deposited: | 20 Jul 2018 12:43 |
Last Modified: | 20 Jul 2018 12:43 |
URI: | http://eprints.ums.ac.id/id/eprint/63689 |
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