Ratriana, Ramdhan Dwi and , Prof. Dr. Budi Murtiyasa, M.Kom and , Dr. Ahmad Muhibbin, M.Si., (2017) Pengembangan Video Pembelajaran Berbasis Virtual Reality Di Sekolah Dasar Islam Multiplus Ar Rahiim. Thesis thesis, Universitas Muhammadiyah Surakarta.
This is the latest version of this item.
PDF (Naskah Publikasi)
Naspub--libraryums-ramdhan.pdf Download (1MB) |
|
PDF (Halaman Depan)
File Halaman Depan.pdf Restricted to Repository staff only Download (1MB) |
|
PDF (Bab I)
File Bab 1.pdf Download (266kB) |
|
PDF (Bab II)
File Bab 2.pdf Restricted to Repository staff only Download (656kB) |
|
PDF (Bab III)
File Bab 3.pdf Restricted to Repository staff only Download (246kB) |
|
PDF (Bab IV)
File Bab 4.pdf Restricted to Repository staff only Download (746kB) |
|
PDF (Bab V)
File Bab 5.pdf Restricted to Repository staff only Download (160kB) |
|
PDF (Daftar Pustaka)
File Daftar Pustaka.pdf Download (470kB) |
|
PDF (Lampiran)
File Lampiran.pdf Restricted to Repository staff only Download (3MB) |
|
PDF (Surat Pernyataan Publikasi)
Naskah Publikasi--librayums-ramdhan.pdf Download (447kB) |
Abstract
The purpose of this study is to describe the factual learning video to the delivery of information contained in the learning video content; model of video-based learning media using Virtual Reality model; Results of developing video-based learning media using the Virtual Reality model; and Effectiveness of Virtual Reality Based Video Learning. The end result of this study is a product of learning video based on Virtual Reality by looking at the effectiveness of the product development on students' understanding of the material presented. This research is included in the research and development. Research and Development (Research and Development) is a process to create a new product or refine an existing product. The previous factual product is a 2-dimensional learning video which the researcher then develops into 3 dimensions with the third dimension being the direction presperktif. The addition of the third dimension is one of the additional stimuli that are assisted with VR equipment. This development is expected to improve students' understanding in learning. So it is very appropriate when using the model. The data obtained were analyzed through the information gathering stage, development design, product trials on experts and students and conclusions. The results of this study can be concluded that VR-Based Learning Video is feasible to be used based on expert test results and because it impacts both on students' understanding of learning materials. Acquired scores obtained as much as 1664 or 73% of the total score of 2250, the score of 1664 included in the category is eligible to be used because it benefits and improves students' understanding. Keywords: Virtual Reality, Learning Video, Understanding
Item Type: | Karya ilmiah (Thesis) |
---|---|
Uncontrolled Keywords: | Virtual Reality, Learning Video, Understanding |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1501 Primary Education T Technology > T Technology (General) |
Divisions: | Fakultas Pasca Sarjana > Magister Administrasi Pendidikan |
Depositing User: | Unnamed user with username q100160028 |
Date Deposited: | 07 Nov 2017 02:54 |
Last Modified: | 07 Nov 2017 03:39 |
URI: | http://eprints.ums.ac.id/id/eprint/57064 |
Available Versions of this Item
- Pengembangan Video Pembelajaran Berbasis Virtual Reality Di Sekolah Dasar Islam Multiplus Ar Rahiim. (deposited 07 Nov 2017 02:54) [Currently Displayed]
Actions (login required)
View Item |