EFEK VIRTUAL REALITY MICROSOFT KINECT PADA JUMP LANDING MOVEMENT PASIEN CEDERA OLAHRAGA SENDI LUTUT

Fauzi, Ahmad Fatih and --, Taufik Eko Susilo, S.Fis., M.Sc. (2024) EFEK VIRTUAL REALITY MICROSOFT KINECT PADA JUMP LANDING MOVEMENT PASIEN CEDERA OLAHRAGA SENDI LUTUT. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Background: Badminton, volleyball and basketball are some examples of sports that prioritize jumping to measure a player's ability and rely on leg movement to jump. The success of all sports depends on muscle strength. One way to recover from injuries is using telecommunications technology as a medium for providing services such as Microsoft Kinect. Kinect can also increase the efficiency of clinical evaluations, such as jumping, squatting, and functional tests of balance and weight transfer. Objective: To evaluate the effectiveness of using Microsoft Kinect virtual reality on jump landing movements in patients with sports injuries to the knee joint. Method: In this research, quantitative methods were used with the Pre Experimental research type in the form of One Group Pretest-Posttest Design. The sampling technique in this research used a non-probability sampling technique with a purposive sampling method. Results: Based on the effectiveness test of giving Microsoft Kinect to jump landing movements using the Tuck Jump Assessment, the results showed that there was an effect of giving Microsoft Kinect to jump landing movements seen from the results of the pre test and post test which showed a decrease in the total value which indicated an increase in the quality of jump landing movements in research respondents. Conclusion: In this study, results were obtained that administering Microsoft Kinect could influence jump landing movements in patients with sports injuries to the knee joint. Based on the results of the influence test, the p-value is ≤ 0.001 (p < 0.05), indicating that the use of Microsoft Kinect has an impact on the jump landing movements of patients who have knee joint sports injuries.

Item Type: Thesis (Skripsi)
Additional Information: convert to unpublish, request from lecturer. 24/05/25
Uncontrolled Keywords: Sport Injury, Microsoft Kinect, Knee Joint
Subjects: R Medicine > RJ Pediatrics
Divisions: Fakultas Ilmu Kesehatan > Fisioterapi
Depositing User: AHMAD FATIH FAUZI
Date Deposited: 14 May 2024 06:31
Last Modified: 24 May 2024 02:02
URI: http://eprints.ums.ac.id/id/eprint/123701

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