Pengembangan Media Pembelajaran Game Edukasi Untuk Pengenalan Pembelajaran Computational Thinking

Azizah, Isna Luthfi Nur and , Jan Wantoro, S.T., M.Eng., P.hD (2023) Pengembangan Media Pembelajaran Game Edukasi Untuk Pengenalan Pembelajaran Computational Thinking. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

The existence of Merdeka curriculum has led to the inclusion of computational thinking materials in Elementary School IPAS (Integrated Science) learning. Currently, there is no introduction to computational thinking at the Elementary School level. Therefore, learning media is needed to introduce this material. Introducing computational thinking through educational game-based learning media will be easier for students to understand. The objective of this research is to design educational game-based learning media and determine the feasibility of the developed media. This research was conducted using the ADDIE method with the following stages: 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. The results of this research show that the media obtained a feasibility rating of 76% from media experts, 83% from subject matter experts, and 90.5% from student assessments. Therefore, the learning media is deemed suitable for use. Keywords: Computational Thinking, Educational Game, Learning Media.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Computational Thinking, Educational Game, Learning Media.
Subjects: L Education > L Education (General)
L Education > LC Special aspects of education > LC5601 Informatics Education
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: ISNA LUTHFI NUR AZIZAH
Date Deposited: 14 Aug 2023 01:43
Last Modified: 14 Aug 2023 01:43
URI: http://eprints.ums.ac.id/id/eprint/115099

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