Pemrograman Visual Scratch Untuk Melatih Kemampuan Bernalar Siswa Sekolah Dasar

Wicaksana, Bima Samudra and , Sukirman, S.T., M.T (2023) Pemrograman Visual Scratch Untuk Melatih Kemampuan Bernalar Siswa Sekolah Dasar. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (Naskah Publikasi)
NASKAH PUBLIKASI.pdf

Download (821kB)
[img] PDF (Halaman Depan)
HALAMAN DEPAN.pdf

Download (672kB)
[img] PDF (Bab I)
BAB I.pdf

Download (204kB)
[img] PDF (Bab II)
BAB II.pdf
Restricted to Repository staff only

Download (331kB)
[img] PDF (Bab III)
BAB III.pdf
Restricted to Repository staff only

Download (1MB)
[img] PDF (Bab IV)
BAB IV.pdf
Restricted to Repository staff only

Download (1MB)
[img] PDF (Bab V)
BAB V.pdf
Restricted to Repository staff only

Download (194kB)
[img] PDF (Daftar Pustaka)
DAFTAR PUSTAKA.pdf

Download (426kB)
[img] PDF (Lampiran)
LAMPIRAN.pdf
Restricted to Repository staff only

Download (5MB)
[img] PDF (Surat Pernyataan Publikasi)
SURAT PERNYATAAN PUBLIKASI.pdf
Restricted to Repository staff only

Download (396kB)

Abstract

Reasoning is an activity of drawing conclusions based on facts or truth. Elementary students' reasoning abilities, especially in computer extracurricular learning, tend to be less trained because the material presented by teachers in computer extracurricular learning is limited to how to turn on the computer, how to turn off the computer, learn to type, open and close applications. By using Scratch visual programming, this research is intended to train students' reasoning abilities. This study uses the one-group pretest-posttest model in experimental research and quasi-experimental design. The participants involved in this study were fifth grade students at SD Negeri 6 Baturetno, Wonogiri, totaling 30 students consisting of 14 boys and 16 girls. Prior to the experiment, a learning module was created which contained Scratch programming material combined with Project Based Learning learning techniques. Media and material experts have tested the learning module. After the module was tested by media experts it got a value of V 0.70 and material experts got a score of V 0.76. The sig (2-tailed) value obtained from the T test is 0.000 <0.05. Thus it is concluded that Scratch visual programming can be used as a medium to prepare students' thinking skills

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: visual scratch programming, reasoning ability, project based learning
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Elementary Education
T Technology > T Technology (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: BIMA SAMUDRA WICAKSANA
Date Deposited: 09 Aug 2023 07:24
Last Modified: 09 Aug 2023 07:24
URI: http://eprints.ums.ac.id/id/eprint/114820

Actions (login required)

View Item View Item