Pengembangan Game Edukasi “PISAH” Pilah Sampah Berbasis Android Untuk Anak Sekolah Dasar

Rahmayanie, Ananda Muslimah and , Prof. Dr. Sutama, M.Pd (2023) Pengembangan Game Edukasi “PISAH” Pilah Sampah Berbasis Android Untuk Anak Sekolah Dasar. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (Naskah Publikasi)
Naskah Publikasi.pdf

Download (1MB)
[img] PDF (Halaman Depan)
Halaman Depan.pdf

Download (718kB)
[img] PDF (Bab I)
BAB 1.pdf

Download (86kB)
[img] PDF (Bab II)
BAB 2.pdf
Restricted to Repository staff only

Download (230kB)
[img] PDF (Bab III)
BAB 3.pdf
Restricted to Repository staff only

Download (328kB)
[img] PDF (Bab IV)
BAB 4.pdf
Restricted to Repository staff only

Download (2MB)
[img] PDF (Bab V)
BAB 5.pdf
Restricted to Repository staff only

Download (72kB)
[img] PDF (Daftar Pustaka)
Daftar Pustaka.pdf
Restricted to Repository staff only

Download (138kB)
[img] PDF (Lampiran)
Lampiran.pdf
Restricted to Repository staff only

Download (4MB)
[img] PDF (Surat Pernyataan Publikasi)
Surat Pernyataan Publikasikan.pdf
Restricted to Repository staff only

Download (375kB)

Abstract

Low public awareness of waste management makes this problem difficult to overcome. Therefore, it is necessary to instill an attitude of caring for the environment from an early age through environmental education lessons given from an early age. In order to attract more children's interest in learning, an interesting learning media is needed. There are three research objectives in this article, namely, 1) Exploring waste sorting learning media that has been used so far in Soropadan 108 Surakarta Elementary School 2) Designing an Android-based waste sorting educational game development design for elementary school children 3) Testing the feasibility of the "Separate" educational game Android-based waste sorting for elementary school children. The type of research is research (R&D) Research and Development and the Multimedia Development Life Cycle (MDLC) development model. The results of this study are in the form of an Android-based educational game learning media "Separate" waste sorting. This Learning Media obtains a media expert score above 67%, which means it is feasible. While material experts are worth above 83%, which means it is very feasible. The average result of the questionnaire for 20 grade 4 SD Soropadan 108 Surakarta obtained a score of 83.4, included in the excellent category on grade scale B and there was an increase in the mean pre-test and post-test results of students which means that the educational games developed can increase students' knowledge.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Educational Game, Sorting Trash, Android
Subjects: L Education > L Education (General)
L Education > LC Special aspects of education > LC5601 Informatics Education
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: ANANDA MUSLIMAH RAHMAYANIE
Date Deposited: 01 Mar 2023 03:27
Last Modified: 01 Mar 2023 03:27
URI: http://eprints.ums.ac.id/id/eprint/110651

Actions (login required)

View Item View Item