Game Edukasi Pengenalan Hewan Berkaki Empat Untuk Anak Berkebutuhan Khusus Tunagrahita Kelas V Sekolah Luar Biasa Negeri Karanganyar

Lutfi, Muhammad Azka Nur and , Fatah Yasin Al Irsyadi, S.T., M.T (2022) Game Edukasi Pengenalan Hewan Berkaki Empat Untuk Anak Berkebutuhan Khusus Tunagrahita Kelas V Sekolah Luar Biasa Negeri Karanganyar. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (Naskah Publikasi)
Naskah Publikasi-58.pdf

Download (1MB)
[img] PDF (Surat Pernyataan Publikasi)
SURAT PERNYATAAN PUBLIKASI.pdf
Restricted to Repository staff only

Download (201kB)

Abstract

Learning about four-legged animals is very important for children, both normal children and children with special needs. Such as children with special needs who have delays in intelligence function in general or below average and inability in adaptive behavior. Currently learning to introduce four-legged animals in extraordinary schools still uses props in the form of picture posters and student textbooks as learning content in it. Likewise, the 2013 Curriculum where teachers must have ideas and techniques so that students can follow the learning process to the maximum. Some methods have been used but still less attractive because deaf students have characteristics that are easily bored and difficult to concentrate. Therefore, the purpose of making educational games for the introduction of four-legged animals is expected to provide new innovations to teachers to easily convey materials to deaf students so that they are more happy in learning. In addition to data collection by observation and interview, game development uses the GDLC (Game Development Life Cycle) method. In the creation of the game using the Construct 2 application. Based on the results of this study, it can be concluded that the game application has been well received by users proven by user acceptance test testing with satisfactory results, which is an average percentage of 87.8%. The results prove that the application of games as a learning medium can help teachers and students of grade 5C SLB Negeri Karanganyar in teaching and learning activities.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: construct 2, game, gdlc, mentally disabled
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: MUHAMMAD AZKA NUR LUTFI
Date Deposited: 12 May 2022 02:23
Last Modified: 12 May 2022 02:23
URI: http://eprints.ums.ac.id/id/eprint/99595

Actions (login required)

View Item View Item