Rekkayushar, Virliana Annida and , Nurgiyatna, S.T., M.Sc., Ph.D (2022) Perancangan Game "Culture Warrior" Berbasis Android. Skripsi thesis, Universitas Muhammadiyah Surakarta.
PDF (Naskah Publikasi)
Naskah Publikasi.pdf Download (2MB) |
|
PDF (Surat Pernyataan Publikasi)
Surat Pernyataan Publikasi.pdf Restricted to Repository staff only Download (245kB) |
Abstract
Technological developments also affect daily life, including playing games. Traditional games are rarely played now, especially due to the current pandemic. Therefore, the authors conducted this study aimed at making games that can remind traditional games that are usually done but are rarely done again. The method used in this research is Game Development Life Cycle (GDLC). In developing this game, Unity and Blender software are used as 3d character creators. The results in this study are traditional games that are under the test results have a display and buttons that function and can be played well based on black-box testing user acceptance test by 79,5%.
Item Type: | Thesis (Skripsi) |
---|---|
Uncontrolled Keywords: | Game, GDLC, Traditional, Unity |
Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | VIRLIANA ANNIDA REKKAYUSHAR |
Date Deposited: | 19 Feb 2022 07:02 |
Last Modified: | 19 Feb 2022 07:02 |
URI: | http://eprints.ums.ac.id/id/eprint/98041 |
Actions (login required)
View Item |