Aminudin, Muhammad Rizky and , Sukirman, S.T, M.T (2021) Pengembangan Media Interaktif Berbasis Hand Gesture Untuk Simulasi Perakitan Komputer. Skripsi thesis, Universitas Muhammadiyah Surakarta.
![]() |
PDF (Naskah Publikasi)
[REVISI FIX] SIDANG PENDADARAN NASKAH ARTIKEL PUBLIKASI FINAL A710170112.pdf Download (1MB) |
![]() |
PDF (Surat Pernyataan Publikasi)
Doc1.pdf Restricted to Repository staff only Download (417kB) | Request a copy |
Abstract
Computer assembly is one of the basic compulsory subjects of the Computer and Network Engineering (TKI) Class X expertise program. One of the learning outcomes is that students are able to demonstrate the practice of disassembling computers and their components. However, the learning media used are mostly still in the form of powerpoints & videos which do not allow students to practice or simulate directly. For this reason, it is necessary to develop a learning media that allows students to simulate the practice of assembling a computer. The purpose of this research is to develop hand gesture-based interactive media for computer assembly simulation. The method used is Research and Development (Research and Development or R&D) with an analysis, design, development, implementation, evaluation (ADDIE) model. The trial was conducted on 30 students of class X TKJ SMK Muhammadiyah 1 Boyolali. Before being tested on students, this media was validated by media experts and material experts. From the evaluation of media experts, the percentage score was 89.1% with a very decent category, the results of material experts with a percentage of 76.58% with a very decent category. To determine the usability of the application, the evaluation was carried out using a system usability scale (SUS) questionnaire and the results obtained an average score of 83.6 and included in the EXCELLENT category with grade B scale, which means that it is acceptable or feasible to use. To find out the difference before and after using the media, the average value was obtained from thedata pretest obtained an increase of 35%. Thus, it can be concluded that this hand gesture-based interactive media is acceptable or appropriate to be used as a computer assembly simulation medium and has an effect on student learning outcomes.
Item Type: | Karya ilmiah (Skripsi) |
---|---|
Uncontrolled Keywords: | hand gesture, media interaktif, perakitan komputer. |
Subjects: | T Technology > T Technology (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika |
Depositing User: | MUHAMMAD RIZKY AMINUDIN |
Date Deposited: | 10 Nov 2021 06:44 |
Last Modified: | 10 Nov 2021 06:45 |
URI: | http://eprints.ums.ac.id/id/eprint/95417 |
Actions (login required)
![]() |
View Item |