Game Edukasi Bahasa Inggris Untuk Anak Kelas 1 Sekolah Dasar Menggunakan Construct 2

Nugraha, Sanca Dwi and , Fatah Yasin Al Irsyadi, S.T., M.T (2021) Game Edukasi Bahasa Inggris Untuk Anak Kelas 1 Sekolah Dasar Menggunakan Construct 2. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (Naskah Publikasi)
Naskah Publikasi.pdf

Download (1MB)
[img] PDF (Surat Pernyataan Publikasi)
Surat Pernyataan.pdf
Restricted to Repository staff only

Download (177kB)

Abstract

Currently, one of the international languages that must be mastered is English. Since elementary school, English lessons have been taught to children. Often children have difficulty in learning English because their ability to remember vocabulary is weak and the child's lack of willingness to learn it. Making learning easier and attracting children's willingness to learn English is the goal of this English educational game. Game Development Life Cycle method is the method used in this study with the waterfall model. The data needed for making the game was obtained by conducting interviews with the deputy principal of the Madrasah Ibtidaiyah Al-Kautsar. The software used to make this educational game is Construct 2 and to create a 2-dimensional game design using CorelDraw X7 and Cool Edit Pro 2.1 is used to process sound. The application test results show that all systems have been running well based on the blackbox test.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Construct 2; Educational Game; English
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: SANCA DWI NUGRAHA
Date Deposited: 11 Aug 2021 02:12
Last Modified: 11 Aug 2021 02:12
URI: http://eprints.ums.ac.id/id/eprint/93092

Actions (login required)

View Item View Item