Mustikasari, Aisyah Ayu and , Fatah Yasin Irsyadi, S.T., M.T (2020) Gamifikasi Pengenalan Musim untuk Anak Berkebutuhan Khusus Tunagrahita Kelas III Sekolah Dasar (Studi Kasus SLB Negeri Sukoharjo). Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
Children with special needs (ABK) are children who have disorders so there are limitations in their development, they only have special abilities that are different from children in general. With the limitations and characteristics possessed by teachers experiencing obstacles in the delivery of material that requires learning methods in helping the education of children with special needs that are tailored to their abilities and potential.This research aims to facilitate the teacher in delivering material about the season in Indonesia for students of Class III Tunagrahita SLB Sukoharjo. Educational Permainans become a solution of facilitate understanding of the material. With this Permainan, students are expected to be able to more easily distinguish between two seasons in Indonesia, namely the rainy season and the dry season. Compared to the previous learning method where the teacher is still explained directly without teaching aids and the condition of the students whose focus was only briefly held so that the students were not maximally absorbing the material presented. The method in this study is the author made observations to SLB Sukoharjo State by conducting interviews with class teachers and also several teachers who teach at the SLB, the next stage is directly observing teaching and learning activities in class III Tunagrahita. By testing using a black box proves that this educational Permainanis running as it should, and also testing using a questionnaire completed with the User Acceptance Test method proves that the educational Permainanlet’s know this season can help teachers in delivering material about the dry season and also the rainy season.This research was conducted at SLB Negeri Sukoharjo with the SLB school curriculum as its main reference, to make it more effective.
Item Type: | Karya ilmiah (Skripsi) |
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Uncontrolled Keywords: | Anak, Gamifikasi , Musim, SLB, Tunagrahita. |
Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | AISYAH AYU MUSTIKASARI |
Date Deposited: | 19 Feb 2020 09:12 |
Last Modified: | 19 Feb 2020 09:12 |
URI: | http://eprints.ums.ac.id/id/eprint/81329 |
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