Pengenalan Rumah Adat Indonesia Melalui Game Edukasi Berbasis Android

Pribadi, Kukuh Bambang and -, Husni Thamrin, S.T, M.T, Ph.D (2020) Pengenalan Rumah Adat Indonesia Melalui Game Edukasi Berbasis Android. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

The development of technology is very fast, one of which is smartphone. User can download many kind of applications dan game that are available. Many game functioned just for entertaining media and less educational. Also attention for Indonesia’s cultures are reduced. That’s why, writer want to make an android based educational game to introduce many kind of ethnic house in Indonesia. Writer choose android because many people are already known and use android nowadays. Education game is a game that give fun and contain elements of education to improve player’s knowledge. In this game player must collect some puzzle pieces in a stage, then player must combine all puzzle pieces to be a picture of ethnic house, short explanation about the ethnic house will show up when the picture is finished. This ethnic house will become collection because collection is one of many game attractiveness. Writer purpose is this game can increase interest of many players to learn more about culture in Indonesia.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: android, edukasi, game, rumah adat
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: KUKUH BAMBANG PRIBADI
Date Deposited: 23 Jan 2020 04:00
Last Modified: 23 Jan 2020 04:00
URI: http://eprints.ums.ac.id/id/eprint/79967

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