Wijaya, Bintang Indra and , Prof. Dr. Budi Murtiyasa, M.Kom (2019) Game Edukasi Globalisasi di Sekitarku untuk SDIT Nur Hidayah Surakarta Kelas 6 Tema 4 Kurikulum 2013. Skripsi thesis, Universitas Muhamadiyah Surakarta.
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Abstract
The more widespread globalization is caused by the times. A local product can now be sold to another countries, making it easier for us to find goods from overseas, as we can also find local products overseas an example products from Indonesia is Batik, Wood Crafts, Iron. That we should introduce it to future generations,with hope that Indonesia will continue to be known for its culture. Than to make an Educational Game for SDIT Nur Hidayah grade 6 which has the theme of globalization around me, in this game we will be invited to play while learning, the material in this game is additional as an insight for students, because in the 2013 curriculum This allows students to actively search for material and additional insights rather than the previous curriculum, and this game will have a quizzes feature, so that it might be used as an assessment. Making this game will use the Waterfall method with stages of needs analysis, system design, implementation, testing, maintenance.
Item Type: | Karya ilmiah (Skripsi) |
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Uncontrolled Keywords: | education, curriculum 2013, game, globalization, waterfall. |
Subjects: | A General Works > AS Academies and learned societies (General) |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | BINTANG INDRA WIJAYA |
Date Deposited: | 14 Nov 2019 06:17 |
Last Modified: | 14 Nov 2019 06:17 |
URI: | http://eprints.ums.ac.id/id/eprint/78369 |
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