Pengembangan Media Pembelajaran E-Learning Metode Gamification Berbasis Moodle untuk Meningkatkan Motivasi Belajar pada Mata Pelajaran Komputer dan Jaringan Dasar Kelas X di SMK Muhammadiyah 1 Klaten

Khoiriyyah, Septiani and -, Drs. Sujalwo, M.Kom (2019) Pengembangan Media Pembelajaran E-Learning Metode Gamification Berbasis Moodle untuk Meningkatkan Motivasi Belajar pada Mata Pelajaran Komputer dan Jaringan Dasar Kelas X di SMK Muhammadiyah 1 Klaten. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Learning media e-learning gamification method of learning media concepts carried out through networks, electronic media that can be accessed anywhere and anytime. Problems faced at SMK Muhammadiyah 1 Klaten lack of interaction between pursuers and students because of limited space and time, causing many students to have difficulty understanding the learning material conveyed, students feel bored because the teaching and learning process tends to be monotonous and less effective, especially on Computer and Basic Network material. The developing learning media e-learning using the moodle gamification method which is interesting, creative and innovative as well as testing the feasibility of learning media using the gamification e-learning method applied in this application in the form of levels and rewards. This research uses the Research and Development (R&D) method with the Analysis, Design, Development, Implementation (ADDIE) approach, which is expected to develop media that are easy for students to use. There is an average result of Product Presentation from media experts 81.11% categorized as very feasible and 82.7% of material experts are categorized as very feasibly. So based on the average results of media experts and media experts on learning e-learning methods, moodle based gamification methods are categorized as very feasibly. The results of the effectiveness test by students there are average results in processing that is 66% categorized quite effective. So it can be concluded that the developed media is quite effective and well accepted by students.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: E-learning, gamification methods, moodle, computers and basic networks
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: SEPTIANI KHOIRIYYAH
Date Deposited: 24 Oct 2019 03:47
Last Modified: 24 Oct 2019 03:50
URI: http://eprints.ums.ac.id/id/eprint/78046

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