El Hakim, Fahmi and , Azizah Fatmawati, ST., M.Cs (2019) Game Belajar Mengaji Berbasis Android. Skripsi thesis, Universitas muhammadiyah surakarta.
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Abstract
Technological advancements have affected various fields of information technology, especially on mobile smartphones. Aside from being a communication tool, many parents are worried about the habits and addictions of children on mobile smartphones that are considered to have more adverse effects than good impacts because children only use it as a means of playing games. This study aims to develop the attractiveness and interest of children to better utilize mobile smartphones to positive things. This application development method includes several stages, as well as needs analysis, design, testing, and implementation. Testing this game uses the black box method and questionnaire where all tested scenarios get valid results. Then testing questionnaires were distributed to students at MIM Kertonatan and obtained the highest percentage score of 92% for the question that the content of the material is easy to learn. The final result of this study is an Android-based recite learning game application. An educational game application that can help children learn in the introduction of the basics of Arabic letters and reading.
Item Type: | Karya ilmiah (Skripsi) |
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Uncontrolled Keywords: | android, android studio, education game. |
Subjects: | H Social Sciences > HN Social history and conditions. Social problems. Social reform |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | FAHMI EL HAKIM |
Date Deposited: | 24 Aug 2019 05:03 |
Last Modified: | 24 Aug 2019 05:03 |
URI: | http://eprints.ums.ac.id/id/eprint/77081 |
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