Media Pembelajaran Computational Thinking Melalui Permainan Digital

Octavia, Langga Putra and , Irma Yuliana M.T., M.M, M.Eng and , Sukirman, S.T., M.T (2019) Media Pembelajaran Computational Thinking Melalui Permainan Digital. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Computational Thinking is the ability to solve complex and effective problems containing four main CT material, namely abstraction, decomposition, patterns and algorithms that must be mastered in order to prepare themselves for existing developments, especially in the world of Education, especially the elementary school level. However, based on observations made on the ground, the development of CT has not been well known. This study aims to make CT learning media through digital games, containing explanations of material equipped with digital games that are able to introduce computational thinking in solving problems with the best solutions for students. The research method used is Research and Development with the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). The subjects of this study were students of grade IV and V of Al-Azhar Elementary School Syifa Budi Solo. Data collection techniques in this study are by observation, questionnaire, Pre test and Post test. The data analysis technique used is calculating the percentage of feasibility from the results of the questionnaire. The result is the use of CT learning media able to improve students' understanding of CT in problem solving.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Computational Thinking, Media Pembelajaran, Permainan Digital
Subjects: T Technology > TA Engineering (General). Civil engineering (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: LANGGA PUTRA OCTAVIA
Date Deposited: 14 May 2019 07:31
Last Modified: 14 May 2019 07:31
URI: http://eprints.ums.ac.id/id/eprint/72819

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