Utomo, Aditya Prasetyo and , Fatah Yasin Al Irsyadi, S.T.,M.T. (2018) Media Pembelajaran Pengenalan Bangun Ruang Untuk Kelas 6 SD Berbasis Android. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
Teaching is task of the teacher, the purpose of learning make student understand with material in lesson. Madrasah Ibtidaiyah Al Islam Program Plus is a foundation school that is provides lessons corresponding with government curriculum. One of the sub material is a mathematic geometry. In the teaching, teacher uses the learning method by framework of geometry, to make more fun, When the teacher make a lesson, the student difficult to understand of the material learn, because the material of lesson is many material and the student requested to try exam, this is make student not focused and bored from lesson. This research is to create education game application that can be make it easier student to study geometry of mathematic. This education game make with game engine Construct 2 and Adobe Illustrator to create assets game. The testing of the game, demo was held to make student understand to using the aplication, then student tried the aplication alternately. The results of the test and questionnaire persentase obtained 87% stated agree that learning media geometry of mathematic able to interesting media lesson, fun and able to increase of interest in student learning.
Item Type: | Karya ilmiah (Skripsi) |
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Uncontrolled Keywords: | android, geometry, geometry fremework, mathematics |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | ADITYA PRASETYO UTOMO |
Date Deposited: | 12 Nov 2018 12:10 |
Last Modified: | 12 Nov 2018 12:10 |
URI: | http://eprints.ums.ac.id/id/eprint/68769 |
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