Wati, Legi and , Drs. Ilham Sunaryo, M. Pd (2018) Peningkatan Kreativitas Anak Melalui Alat Permainan Edukatif Menggunakan Barang Bekas Pada Kelompok B Di Tk Siwi Peni, Sragen. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
This study aimed to improve the creativity of chidren through an edukative game from the seconds at TK Siwi Peni Baleharjo Sukodono, in Sragen. The sudy is a Classroom Action Research (CAR) it consisted of two cycle. The subjects of this study was 19 children. The data collection was observation, field notes and documentation. The data analysis technique was descriptive qualitative, while the instruments were the observation of children creativity during the learning process. At the beginning of the process can be seen that the average child's creativity was 44.51%, in the first cycle an increase in the average score of children's creativity was 59.21%. The cycle II of the study achieved a score was 84.86%. Then children in this study experienced a significant increase due to the creativity of teaching methods are used utilizing media from scrap is processed into a educative game.
Item Type: | Karya ilmiah (Skripsi) |
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Uncontrolled Keywords: | Creativity, educative game. |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Anak Usia Dini |
Depositing User: | LEGI WATI |
Date Deposited: | 25 Oct 2018 06:27 |
Last Modified: | 25 Oct 2018 06:27 |
URI: | http://eprints.ums.ac.id/id/eprint/67733 |
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