Hakim, Assabila and , Dr. Darsinah, M.Si (2017) Upaya Meningkatkan Kecerdasan Visual Spasial Melalui Permainan Puzzle Pada Anak Kelompok A Di TK Aisyiyah Pabelan Kartasura Sukoharjo Tahun Ajaran 2016/2017. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
The aim of this study is to enhance the spacial visual intelligence using puzzle game to group A students of Aisyiyah Kindergarten Pabelan Kartasura Sukoharjo in the academic year of 2016/2017. This study uses Classroom Action Research (CAR) which is conducted in two stages, including cycle I and cycle II. The subjects of this study are 13 students. The data collection uses naturalistic observation and documentation. The students data analysis is comparative and one-way anova analysis. The teacher data analysis is interactive analysis. The percentage of the pre cycle reaches 48%. After the cyclical action I, the result reaches 65.2%, and reaches 87.7% in the cyclical action II. The result of one-way anova is F-hitung 36.051 and F-tabel 5.18 using the level of confidence of 99%. Thus, F-hitung > F-tabel, which means Ha is accepted. It can be concluded that puzzle game can enhance spacial visual intelligence of group A students of Aisyiyah Kindergarten Pabelan Kartasura Sukoharjo in the academic year of 2016/2017. Keywords: Puzzle game, Spacial Visual Intelligence
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | Keywords: Puzzle game, Spacial Visual Intelligence |
Subjects: | E Education > Education (General) E Education > Theory and practice of education > Early Childhood |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Anak Usia Dini |
Depositing User: | ASSABILA HAKIM |
Date Deposited: | 15 Jun 2017 02:31 |
Last Modified: | 04 Nov 2024 04:46 |
URI: | http://eprints.ums.ac.id/id/eprint/52905 |
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