Peningkatan Keaktifan Dan Hasil Belajar Ipa Melalui Strategi Team Games Tournament Pada Siswa Kelas IV SDN Blangu 1 Tahun Ajaran 2016/2017

Adita, Andre Resa and , Drs. Mulyadi S.K. SH. M.Pd, (2017) Peningkatan Keaktifan Dan Hasil Belajar Ipa Melalui Strategi Team Games Tournament Pada Siswa Kelas IV SDN Blangu 1 Tahun Ajaran 2016/2017. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (NASKAH PUBLIKASI)
NASKAH PUBLIKASI r.pdf

Download (960kB)
[img] PDF (HALAMAN DEPAN)
HALAMAN DEPAN.pdf

Download (1MB)
[img] PDF (BAB I)
BAB I.pdf

Download (158kB)
[img] PDF (BAB II)
BAB II.pdf
Restricted to Repository staff only

Download (347kB)
[img] PDF (BAB III)
BAB III.pdf
Restricted to Repository staff only

Download (168kB)
[img] PDF (BAB IV)
bab IV.pdf
Restricted to Repository staff only

Download (544kB)
[img] PDF (BAB V)
BAB V.pdf
Restricted to Repository staff only

Download (220kB)
[img] PDF (DAFTAR PUSTAKA)
Daftar pustaka.pdf
Restricted to Repository staff only

Download (178kB)
[img] PDF (PERNYATAAN PUBLIKASI)
SURAT PERNYATAAN PUBLIKASI KARYA ILMIAH.pdf
Restricted to Repository staff only

Download (254kB)
[img] PDF (LAMPIRAN)
LAMPIRAN.pdf
Restricted to Repository staff only

Download (3MB)

Abstract

This classroom action research aims (1) To increase the activity of learning science memalui strategy Team Games Tournamen (TGT) in the fourth grade students at SDN Blangu 1 (2) To improve learning outcomes IPA through a strategy of Team Games Tournamen (TGT) fourth grade students of SDN Blangu 1. the subject of this action research was grade IV SDN Blangu 1 totaling 30 students. Data collection using interviews, observation, testing, and documentation. In testing the validity of the data used triangulation and source triangulation techniques. Data were analyzed using interactive analysis include: data reduction, peyajian data, and drawing conclusions. The results of the research that has been done, the increased activity of learning that is at the pre cycle of 24.97% (8 students), the first cycle of 43.3% (13 students), and the second cycle 71% (23 students). Improved student learning outcomes in pre-cycle to 33.33% (10 students), the first cycle of 51.65% (16 students), and the second cycle 76.65% (23 students). It is concluded that Team Games Tournament strategy can enhance the activity and learning outcomes of fourth grade students at SDN Blangu 1.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Strategy Team Games Tournament, active learning
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: ANDRE RESA ADITA
Date Deposited: 17 Apr 2017 05:38
Last Modified: 17 Apr 2017 05:39
URI: http://eprints.ums.ac.id/id/eprint/51387

Actions (login required)

View Item View Item