Ingrid Amalia, Laetitya and , Arif Setiawan , S.Kom., M.Eng. (2026) Rancang Bangun Game Edukasi Pengenalan Huruf Hijaiyah dan Harakat Fathah, Kasrah, dan Dhammah Menggunakan Construct 3. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
This study aims to develop an educational game Construct 3 as learning medium, determine the feasibility of the developed media based on material expert validation, and examine the improvement in student’s learning outcomes. This research employed Research and Development (R&D) method using the ADDIE development model. The research subjects consisted of two material expert validation and 23 students. Data were collected through a material expert validation sheet, pre-test, and post-test. The data were analyzed using feasibility percentage analysis and the N-Gain test. The result showed that the developed media obtained a feasibility score of 81.82%, categorized as highly feasible. The pre-test results indicated a learning mastery level of 30.43%, while the post-test increased to 78,26%. The N-Gain score was 0.69, which falls into the moderate category, indicating that the developed media improved students learning outcomes. Therefore, the educational game is feasible to be used as an interactive learning medium to help students learn Hijaiyah letters and harakat more effectively and engagingly.
| Item Type: | Thesis (Skripsi) |
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| Uncontrolled Keywords: | Game edukasi, huruf hijaiyah, harakat, Construct 3, ADDIE |
| Subjects: | E Education > Education (General) E Education > Theory and practice of education > Early Childhood |
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > S1 Pendidikan Teknik Informatika |
| Depositing User: | LAETITYA INGRID AMALIA |
| Date Deposited: | 19 Aug 2026 02:51 |
| Last Modified: | 19 Aug 2026 02:51 |
| URI: | http://eprints.ums.ac.id/id/eprint/146242 |
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