Husaini, Muhammad Zyad and , Arif Surya Kusuma, S.I.Kom, M.A. (2024) Analisis Manajemen Impresi Pemain Game Mobile Legends: Bang Bang. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
In the game Mobile Legends: Bang Bang, players must communicate with each other players in the team, which creates communication amongst players. Communication between players is an important thing that players need to win this game. They can exchange the information needed to create cooperation as a team with communication. The research aim was to analyze impression management carried out by players of the Mobile Legends: bang bang and analyzing the front stage and back stage of Mobile Legends: Bang Bang players. Dramaturgical theory is used to examine this phenomenon. This research is qualitative type with a case study method. The research uses a constructivist paradigm using data collection techniques in the form of semi-structured interviews as primary data and literature studies as secondary data. The data will be analyzed using Miles and Huberman analysis using 3 step analysis in the data source analysis process. Data validity testing will be using source triangulation. Result of the research about impression management of Mobile Legends: Bang Bang players explaining there are 3 management impressions that happened between them, there are ingratiation, intimidation, and exemplification. Researcher hoped that this research will be useful research for the wider community in the future and can be used as a reference for further research to discuss impression management in the world of gaming in more depth.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | Impression Management, Mobile Legends: Bang Bang, Game Players |
Subjects: | H Social Sciences > HE Communications |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Ilmu Komunikasi |
Depositing User: | MUHAMMAD ZYAD HUSAINI |
Date Deposited: | 14 Nov 2024 02:42 |
Last Modified: | 14 Nov 2024 02:42 |
URI: | http://eprints.ums.ac.id/id/eprint/128753 |
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