Sutabri, Annisa Lutfiany and , Dr. Yulia Maftuhah Hidayati, M.Pd., (2024) Kegiatan Pembelajaran pada Buku Siswa Kelas I Tema 2 "Kegemaranku" Sub Tema 1 Ditinjau dari STEAM (Science, Technology, Engineering, Arts, and Mathematics). Skripsi thesis, Universitas Muhammadiyah Surakarta.
PDF (Naskah Publikasi)
Naskah Publikasi.pdf Download (565kB) |
|
PDF (Halaman Depan)
Halaman Depan.pdf Download (650kB) |
|
PDF (Bab-I)
Bab I.pdf Download (126kB) |
|
PDF (Bab-II)
Bab II.pdf Restricted to Repository staff only Download (411kB) | Request a copy |
|
PDF (Bab-III)
Bab III.pdf Restricted to Repository staff only Download (452kB) | Request a copy |
|
PDF (Bab-IV)
BAB IV.pdf Restricted to Repository staff only Download (2MB) | Request a copy |
|
PDF (Bab-V)
BAB V.pdf Restricted to Repository staff only Download (110kB) | Request a copy |
|
PDF (DAFTAR PUSTAKA)
Daftar Pustaka.pdf Download (235kB) |
|
PDF (LAMPIRAN)
Lampiran.pdf Restricted to Repository staff only Download (443kB) | Request a copy |
|
PDF (Surat Pernyataan Publikasi)
Surat Pernyataan Publikasi.pdf Restricted to Repository staff only Download (284kB) | Request a copy |
Abstract
Age development in the 21st century required that educational curricula adapt the advancement of information and communication technology by instilling 21st century skills for students. Skill cultivation is an effort in education to meet the challenges of complex and dynamic life. One of the educational innovations in the 2013 curriculum was the implementation of STEAM. Learning is based on science, technology, engineering, art and mathematics in the learning process. The integration of several disciplines can be used in teaching materials. From the background of the problem, researchers will conduct research on learning activities on the second-grade student book “Kegemaranku" reviewed by STEAM (Science, Technology, Engineering, Arts, Mathematics). Using student books issued by the Ministry of Education and Culture Revised 2017 Edition. The STEAM approach is applied to strengthen the integration of various disciplines. The research method used is qualitative descriptive with content analysis design. Research results show that learning activities in the second theme of "Kegemaranku" class I student books have integrated every component of STEAM. Where Science shows 62%, Technology 42%, Engineering 50%, Arts 92% and Mathematics 54%. This study was used to describe the STEAM content of learning activities.
Item Type: | Thesis (Skripsi) |
---|---|
Uncontrolled Keywords: | STEAM, Buku Siswa, Kelas 1, Kegiatan Pembelajaran |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1501 Elementary Education |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
Depositing User: | ANNISA LUTFIANY SUTABRI |
Date Deposited: | 05 Jul 2024 03:25 |
Last Modified: | 05 Jul 2024 03:25 |
URI: | http://eprints.ums.ac.id/id/eprint/124953 |
Actions (login required)
View Item |