Azfar, Andika Wirapala Fathin and , Devi Afriyantari Puspa Putri, S.Kom., M.Sc (2022) Implementasi Procedural Generation dalam Pengembangan Game Puzzle Adventure menggunakan Godot Engine. Skripsi thesis, Universitas Muhammadiyah Surakarta.
PDF (Naskah Publikasi)
Naskah Publikasi.pdf Download (1MB) |
|
PDF (Surat Pernyataan Publikasi)
Surat Pernyataan Publikasi.pdf Restricted to Repository staff only Download (550kB) |
Abstract
One of the problems related to waste management is lack of public awareness in sorting and disposing of waste properly. Technological developments, especially android devices that are widely used in society, can be used as a means of education. One way is by developing Android educational games that are more interesting and more interactive compared to conventional learning. This game was created with Godot Engine and utilizes the Procedural Generation (PG) algorithm to create varied levels. Based on the Black Box testing, all features in this game is functioning optimally as expected. Meanwhile, based on the SUS usability test from 20 respondents, a score of 78.75 was obtained which was included in the Good category. That means this game could be accepted by players as an educational game to identifying the type of waste.
Item Type: | Thesis (Skripsi) |
---|---|
Uncontrolled Keywords: | Android, game, Godot Engine, Procedural Generation, sampah |
Subjects: | T Technology > TZ Technical Information T Technology > TZ Technical Information > Software. Aplication |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | ANDIKA WIRAPALA FATHIN AZFAR |
Date Deposited: | 21 Nov 2023 06:54 |
Last Modified: | 21 Nov 2023 06:54 |
URI: | http://eprints.ums.ac.id/id/eprint/118619 |
Actions (login required)
View Item |