Prihutomo, Listian and , Fatah Yasin Al Irsyadi, S.T., M.T (2023) Edugame Augmented Reality Pengenalan Buah Untuk Anak Di Tkit Al-huda Wonogiri. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
In the rapidly developing technology era, various fields have benefited positively, especially in education. However, the positive impact has not been evenly distributed, as seen in TKIT Al-Huda Wonogiri, a kindergarten in Kabupaten Wonogiri, which still uses traditional teaching methods. To address this problem, the researcher aimed to develop an educational learning system that integrates Augmented Reality (AR) technology to teach fruits interactively. The Game Development Life Cycle (GDLC) methodology was used to develop the system. The testing methods used showed satisfactory results with a valid score on all blackbox tests and 86.1 on the System Usability Scale (SUS) test involved with 30 participants, resulting in an easy-to-use educational system applicable to teaching and learning.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | Augmented Reality, Educational Game, Fruit Introduction, TKIT Al-Huda Wonogiri |
Subjects: | T Technology > TZ Technical Information |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | LISTIAN PRIHUTOMO |
Date Deposited: | 21 Aug 2023 09:33 |
Last Modified: | 21 Aug 2023 09:33 |
URI: | http://eprints.ums.ac.id/id/eprint/116721 |
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