Fitriasih, Desi Winda and , Dr. Djalal Fuadi, M.M (2023) Implementasi Penggunaan Media Kahoot Untuk Meningkatkan Interaktivitas Digital Siswa Pada Pelajaran Ekonomi Di SMA Muhammadiyah 1 Surakarta. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
At present, learning media are needed that are dynamic and can create attractiveness and be able to motivate learning by utilizing technological sophistication. Many learning media use digital technology to support the learning process, such as kahoot media and others. This study aims to determine the use of Kahoot Media applied by teachers to increase interactivity between students and mobile devices, namely smartphones, in an interesting and not boring learning process. This research uses a type of qualitative research with a research design using a case study and the type of data used is primary data in the form of data interviews, observations, documentation, and questionnaires. Secondary data is in the form of data that indirectly provides data to researchers such as journals, articles and the internet. The time for conducting the research is from February to March 2023. The results of this study are that the use of kahoot media can create attractiveness thereby increasing the interactivity of students in the sense of becoming quality students. Whereas for students the use of kahoot media with an attractive appearance makes students enthusiastic in learning because the menu and appearance of kahoot media are different from other media so that the interactivity of students with mobile devices can be beneficial and increase.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | Increasing Interactivity, Learning Process, Media Kahoot |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Akuntansi |
Depositing User: | DESI WINDA FITRIASIH |
Date Deposited: | 01 Aug 2023 03:34 |
Last Modified: | 01 Aug 2023 03:34 |
URI: | http://eprints.ums.ac.id/id/eprint/114151 |
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