Bimantoro, Alfian Ilham and , Ahmad Chamsudin, S.T., M.Eng (2023) Pengembangan Media Pembelajaran Berbasis Game Edukasi untuk Anak Usia Dini. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
This study aims to develop interactive learning media based on Android and test the feasibility of this learning media. The method for making this learning media uses the Construct 2 and Coreldraw applications. The method used in this research is Research and Development (R&D) using the ADDIE model (analyze, design, Developmentnet, Implementation, Evaluation). 1) The average result of the coefficient V of media experts is 0.82 which is declared valid. The results of the media expert reliability test obtained a value of 0.843 and stated strong reliability. 2) The average result of the material expert coefficient V is 0.86 which is declared valid. The results of the material expert reliability test obtained a value of 0.825 and declared strong reliability. 3) The results of the assessment of twenty students obtained an average value of 8.975 which was declared valid V = 9.3 of 5 items with a lower 0.6 to an upper 0.91 or a V value of 0.79 in the Aiken table.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | construct 2, media pembelajaran, game edukasi, berhitung dan mengeja |
Subjects: | L Education > LC Special aspects of education > LC5601 Informatics Education |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika |
Depositing User: | ALFIAN ILHAM BIMANTORO |
Date Deposited: | 16 May 2023 06:20 |
Last Modified: | 16 May 2023 06:20 |
URI: | http://eprints.ums.ac.id/id/eprint/112270 |
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