Wicaksana, Ilham Athur Bayu and , Fatah Yasin Al Irsyadi, S.T., MT (2023) Perancangan Game Tebak Kosakata Baku Bahasa Indonesia. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
Today, there are many people who still do not know the correct and correct standard Indonesian vocabulary according to the Big Indonesian Dictionary. This is due to a lack of interest in learning it so that they are used to using inappropriate vocabulary. This research aims to produce games that can increase knowledge, vocabulary and entertainment facilities. Game design uses the GDLC (Game Development Life Cycle) method, which is a method used to handle the development of a game from the starting point to the end. The game that has been designed is carried out 2 types of testing, namely blackbox testing by the developer and questionnaire testing using the S.U.S (System Usability Scale) method by the user. From the test results, the game runs well and gets an average score of 82.40 which can be included in the excellent category which shows the game gets a positive response from users.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | design, game, vocabulary, Indonesian language |
Subjects: | T Technology > T Technology (General) T Technology > TZ Technical Information |
Divisions: | Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika |
Depositing User: | ILHAM ATHUR BAYU WICAKSANA |
Date Deposited: | 15 Feb 2023 03:37 |
Last Modified: | 15 Feb 2023 03:37 |
URI: | http://eprints.ums.ac.id/id/eprint/109204 |
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