Augmented Reality Pengenalan Heawn Berbasis Android Untuk Anak Kelas 4 Sekolah Dasar (Studi Kasus: Sekolah Dasar Negeri 2 Mendenrejo, Blora)

Suseno, Dimas Kurniawan and , Fatah Yasin Al Irsyadi, ST., M.T. (2022) Augmented Reality Pengenalan Heawn Berbasis Android Untuk Anak Kelas 4 Sekolah Dasar (Studi Kasus: Sekolah Dasar Negeri 2 Mendenrejo, Blora). Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Elementary school is the initial stage for children to process their thinking power to face the next stage, science is one of the subjects in elementary school education at SDN 2 Mendenrejo , which is located at NGLAREN, MENDENREJO, Kec. Kradenan, Kab. Blora Prov. Central Java 58383. One of the materials in it is about fauna which is taught from grade 1 to grade 6 SD. Fauna are animals that live in certain ecosystems. So far, the introduction of fauna is done by showing pictures of objects in textbooks and then showing them to children, sometimes the pictures of objects in books are only in black and white. This method often makes children have difficulty and are reluctant to learn about animals. Therefore we need an application to improve and make it easier for children to learn fauna, especially about animals. This study aims to design and create an educational application for the introduction of fauna or animals. The research will be held at SDN 2 Mendenrejo, with the method of interviewing teachers, as well as observing students in carrying out learning. This application utilizes augmented reality technology that runs on Android devices so that the objects displayed are three- dimensional (3D). This application is designed using Unity 2019 LTS, Vuforia, 3DS Max, and Blender software. This application displays various animal objects and sounds. The object will be displayed in 3D according to the selected marker. Testing is done by demonstrating the application to students who are accompanied by teaching teachers. Based on the results of questionnaires filled out by students and several teachers, it can be stated that this application attracts students' interest in learning about fauna (animals), and can be used as one of the learning media in the classroom.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Android, Augmented Reality , Education
Subjects: T Technology > TZ Technical Information
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: DIMAS KURNIAWAN SUSENO
Date Deposited: 24 Nov 2022 02:23
Last Modified: 24 Nov 2022 02:23
URI: http://eprints.ums.ac.id/id/eprint/106375

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