Pengembangan Game Edukasi Sasando Untuk Penguasaan Kosakata Bahasa Indonesia Siswa Sd Kelas 3

Solikhah, Agnis Mar'atus Ika and , Almuntaqo Zainuddin, M.Pd (2022) Pengembangan Game Edukasi Sasando Untuk Penguasaan Kosakata Bahasa Indonesia Siswa Sd Kelas 3. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

The purpose ofbthis study is to produce an Android-based Sasando game learning media for mastering Indonesian vocabulary. The research was conducted to determinekthe validity and practicalityhof the Sasando game learninghmedia as a learning medium for students. This researchhmethod is development using the ADDIEhmodel which has 5 implementation steps, namely Analysis, Design, Development, Implementation and Evaluation. The subjects in this study were 16 third grade students of SD Negeri Pancur. The instruments usedkwere media validation sheets and mediakpracticality sheets. Based on themresults of the study, the results of the validation of the Sasando game have valid criteria. The level ofkpracticality of the Sasando game for mastering Indonesian vocabulary has practical criteria. Thus, it can be concluded that the Sasando game for mastering Indonesian vocabulary developed can be used as a good learning medium.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: sasando game, vocabulary mastery, Indonesian language, research and development
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: AGNIS MAR'ATUS IKA SOLIKHAH
Date Deposited: 18 Aug 2022 06:49
Last Modified: 18 Aug 2022 06:49
URI: http://eprints.ums.ac.id/id/eprint/104384

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