Afandi, Fiki and , Hardika Dwi Hermawan, S.Pd., M.Sc (2022) Pengembangan Game 2D Pengenalan Konsep Computational Thinking untuk Anak Sekolah Dasar. Skripsi thesis, Universitas Muhammadiyah Surakarta.
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Abstract
Children's understanding of Computational Thinking is very important because this Computational Thinking ability is continuous with everyday life. By understanding Computational Thinking earlier, of course, it can change children's thinking concepts to be more critical and creative from an early age, because the introduction of the concept of Computational Thinking is usually given to children when they enter junior high school or vocational school. Especially now that we have entered the 4.0 industrial revolution, so I think this computing is really needed so that it can improve soft skills in the future. The introduction of the concept of Computational Thinking is multimedia-based so that it is easy for children to understand in learning Computational Thinking. The purpose of this research is to design a 2D educational game-based learning media with construct 2 to introduce the concept of Computational Thinking. This research was conducted using the ADDIE method with stages 1) Analysis 2) Design 3) Development 4) Implementation 5) Evaluation. The results of this study indicate that media experts obtained a feasibility percentage of 91%, material experts 80% and user assessments using the SUS questionnaire obtained 77.5% results from 20 students, so this learning media is very suitable to be used to help the learning process.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | Computational Thinking, construct 2 and educational games. |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika |
Depositing User: | FIKI AFANDI |
Date Deposited: | 18 Aug 2022 04:55 |
Last Modified: | 18 Aug 2022 04:55 |
URI: | http://eprints.ums.ac.id/id/eprint/104371 |
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