Pengenalan Landmark Icon Kota Di Indonesia Menggunakan Augmented Reality Berbasis Android

Aji, Adnan Shafry Ari Purnama and , Fatah Yasin Al Irsyadi, ST., M.T. (2021) Pengenalan Landmark Icon Kota Di Indonesia Menggunakan Augmented Reality Berbasis Android. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

A landmark is a building that is characteristic of every region and city in Indonesia, which must be preserved and known by Indonesia's young generation. The lack of use of technology to preserve city icon landmarks makes the majority of Indonesians still do not know information about city landmarks in Indonesia. Especially during the Covid19 pandemic like now, many tourist attractions are closed and people can only be at home so that people cannot travel to these places. As a result, the community lacks entertainment, knowledge and insight about the iconic city landmarks in Indonesia, especially the history and location of these landmark buildings. Based on these problems, one way to introduce city landmarks in Indonesia to the public is by using Android-based Augmented reality (AR) technology. This technology allows users to see information, sound and 3D objects from 2D objects directly. So the researchers were inspired to make this application with the aim of being a medium for education and information on the exploration of city icon landmarks in Indonesia by utilizing Augmented reality technology as learning. The Augmented reality method used is Marker Based Tracking, so it takes the marker of each object to display the object in the Augmented reality application. In making this application, the researcher uses the method used, namely GDLC (Game Development Life Cycle), using Unity and Vuforia sdk software and using Android Studio so that the application can be run on the Android platform. The results of making this application are 3D objects from city icon landmarks in Indonesia, information about these landmarks along with their voice descriptions, videos about landmarks and quizzes about landmarks.The application is in accordance with the planned design

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Augmented reality, Vuforia sdk, Unity , Landmark Indonesia, Pembelajaran.
Subjects: H Social Sciences > H Social Sciences (General)
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: ADNAN SHAFRY ARI PURNAMA AJI
Date Deposited: 26 Oct 2021 06:23
Last Modified: 26 Oct 2021 06:23
URI: http://eprints.ums.ac.id/id/eprint/95013

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