Pengembangan Media Pembelajaran Interaktif Mengenal Nama Binatang Berbasis Game Edukasi Untuk Pendidikan Anak Usia Dini

Untary, Bulan Suci and , Prof. Dr. Sutama, M.Pd (2021) Pengembangan Media Pembelajaran Interaktif Mengenal Nama Binatang Berbasis Game Edukasi Untuk Pendidikan Anak Usia Dini. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

The purposes of the research are to develop interactive learning media to introduce animal names based education game and to test the reliability of interactive learning media which was developed by using the materials of animal names introduction to early childhood education. This research used Research and Development (R&D) as the research method using development model ADDIE which consisted of Analysis, Design, Development, Implementation, and Evaluation. To find out the reliability of this media, it was tested by the media expert and material expert. The scoring result of percentage average from the media expert was 93,1% categorized as reliable and from the material expert was 89% also categorized as reliable.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Game Edukasi, Interaktif, Media Pembelajaran, PAUD
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: BULAN SUCI UNTARY
Date Deposited: 26 Jan 2021 03:48
Last Modified: 26 Jan 2021 03:48
URI: http://eprints.ums.ac.id/id/eprint/88575

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